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Wednesday 30 January 2013

Another BOLS Post Comp Entry

When the Fifth edition Necron Codex came out, I was like others and for want of a more appropriate terminology, kind of bummed about the exclusion of the Pariah. This was unit that fluff-wise completed the army nicely, filling the psyker role, but from what I can determine were a mixed bag on the table depending on how they were used.

The inclusion of Allies in Sixth Edition can be argued as many things including, as an example a way of injecting some variance into a game that had become big on list armies that were formulaically designed to eradicate an opponent.

The social aspect of the game can’t be overlooked and as such I chose to see the inclusion of Allies as a medium to submerge into the game, allowing a player to create a back story, characters and a motivation for their army – and using this as a backdrop for ongoing story, campaigns and battles.

It also (and possibly more importantly depending on your view) allows a player to experiment with new armies before completely destroying their wallet in the process.

I play Necrons. Badly. That said I have only been playing a short while (2 years) and am one of those people who learn better as I do something, muddle through. Voraciously devouring any Black Library books, old Codices and articles online and in White Dwarf, I am a sucker for the history and settings.
However I digress. This is supposed to be about Allies. And I got an old Witch-Hunters Army for Christmas. How can I play the two together and why would they join forces?

Simply put, because there is a debt to be paid.

The Necrons of the Nazm Dynasty are a small faction, their previous function in the overall scheme of things being trade and facilitation between the varying larger houses and dynasties. They were awoken a lot earlier however due to varying reasons and their Crypteks made some headway throughout the surrounding regions of space and established contacts with other awakening tomb worlds, alien races and travellers. This was around the time of the early Pharaohs and as such, contact having been made briefly with Earth by other alien races, data was gathered which indicated that the human race was of a unique and adaptive stock, and it was deemed that they may in fact (after some augmentation and selective interbreeding over time) become suitable hosts for transmigration. As it turned out, the addition of Necrontyr bioscience to the human genome would eventually lead to the advent of the blacksoul.

At some point this fact and the visitation of aliens become common knowledge to certain individuals under the employ and instruction of the one who would later be known as The Emperor of Mankind. A tentative deal was struck with the Necron, outlining that they could continue their work so long as tribute was paid.
Needless to say that a show of power followed and the Necron faction, used to trade and delegation and ultimately unequipped to deal with full psychic essence The Emperor possessed, agreed.
Imagine then a circumstance in which the Nazm Dynasty uncovers attacks on the Pariah population of a feudal world, seeded specifically for the purpose of breeding blacksoul for Inquisitorial and Necron use (as intermediaries, spies and traders). Factions from both parties have a vested interest in the preservation of these talented individuals and when the presence of Chaos is indicated, alliances are formed to combat this threat.

The Necron force consists of 1 Overlord, with a Royal Court consisting of 2 Lords, 2 Crypteks and a Troop contingent of 2 squads of 20 Warriors, a squad of 10 Immortals, a Tomb Spyder, 10 Scarabs, 4 Wraiths, 5 Deathmark and as much wargear as they can carry.

The Inquisition Force consists of:
Inquisitor 75 points
Inquisitorial Warband (using whatever points are left)
Inquisitorial Chimera (dozer blade, extra armour, warp stabilisation) 80 points
Culexus Assassin 135 points
2 Grey Knights Strike Squads 100 points each

And if you happened to have an old Pariah model you could use him for the Culexus.

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